                                    	INDEX


Dexterity 								3	Saving throw versus endurance				4
Dungeon movement rate					4	Saving throw versus heart					4
Encumbrance						 	 6, 7	Saving throw versus magic					4
Enc. mod. to initiative phase			4	Saving throw versus perception				4
Encumbrance notes						7	Saving throw versus reflex					4
Endurance skill mod. to fatigue 		4	Sex 										3
Equipment						 	 6, 7	Social standing 							3
Equipment sheet supplement		 	  7A+	Societal/Familial characteristics 			3
Escape bonds adjustment 				3	Special modifiers to initiative				4
Experience points						9	Special modifiers to saving throws			4
Eye color 								3	Special talents							   A4
Familiars								6	Specific spell immunities 					3
Fatigue modifier 				 	 3, 4	Spell book enchantments/protections		   A8
Fatigue Points 					 	 3, 4	Spell books								   A8
Fighting styles					  	   A4	Spell immunity 								3
Find and remove traps adjustment 		3	Spell level maximum 						3
Fitness 								3	Spell notes								   A9
Footnotes from main sheet			A1-A3	Spell Points (SpPts) 					 3, 4
Footnotes from S&M supplement	   	   A9	Spells								   A8, A9
Footnotes from weapons sheet	   	   A5	Spells & Magic						   A8-A10
Forge documents adjustment 				3	Sprint										4
Gems & jewelry							8	Stamina 									3
Hair color 								3	Str/Sta adjustment to movement				4
Handedness 								3	Strength 									3
Health 									3	Subclass(es)/Specialty(ies)					3
Height 									3	Surprise									4
Henchmen loyalty base 					3	System shock survival roll 					3
Hide in shadows adjustment 				3	THAC0 										3
Hit point adjustment 			 	 3, 4	Thieving skills								6
Hit Points (HP)					 	 3, 4	Total weight of all armor					7
Homeland (Country/City) 				3	Total weight of all coins					7
Identifying characteristics 			3	Total weight of all equipment				7
Index						   	   A6, A7	Total weight of all weapons					7
Initiative 						 	 3, 4	Trainer(s) 									3
Intelligence 							3	Tribe or clan 								3
Intuition 								3	Tunneling adjustment 						3
Kit(s) 									3	Unarmed combat styles/talents			   A4
Knowledge 								3	Weapon familiarity penalty				   A4
Leadership 								3	Weapon non proficiency penalty			   A4
Level									3	Weapon proficiency points				   A4
Magic defensive adjustment 				3	Weapon specialization					   A4
Magic item descriptions			 	 8, 9	Weapons									   A4
Max. carried w/out being encumbered		7	Weapons/Combat sheet					   A4
Maximum number of spells 				3	Weight 										3
Maximum press 							3	Weight allowance 							3
Melee to hit adjustment 				3	Weight of char. + weight of carried items	7
Mentor/Sponsor 							3	Willpower 									3
Missile adjustment 						3	Wisdom 										3


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